.. _CGameEffectHitPoints Class: ========================== CGameEffectHitPoints Class ========================== .. toctree:: :maxdepth: 1 .. note:: See :ref:`CGameEffect\ Methods` for methods that are shared by all game effect classes. Only the additional methods specific to each class are documented here. ---- .. _CGameEffectHitPoints_Methods: Methods --------------- +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectHitPoints\:\:OnAddSpecific` | | +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectHitPoints\:\:OnRemove` | | +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectHitPoints\:\:UsesDice` | | +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ ---- .. _CGameEffectHitPointsOnAddSpecific: CGameEffectHitPoints\:\:OnAddSpecific ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: virtual void CGameEffectHitPoints::OnAddSpecific(CGameSprite* pSprite); **Parameters** * :ref:`CGameSprite`\* *pSprite* - pointer to game sprite object **Remarks** ---- .. _CGameEffectHitPointsOnRemove: CGameEffectHitPoints\:\:OnRemove ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: virtual void CGameEffectHitPoints::OnRemove(CGameSprite* pSprite); **Parameters** * :ref:`CGameSprite`\* *pSprite* - pointer to game sprite object **Remarks** ---- .. _CGameEffectHitPointsUsesDice: CGameEffectHitPoints\:\:UsesDice ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: virtual int CGameEffectHitPoints::UsesDice(); **Return Value** Returns ``int`` **Remarks**